These are a few of the blips on my professional radar. I also like to pick up freelance work when I can – I've worked with Barnardo's in the UK and community radio station 3RRR in Melbourne.
Mathspace is an online, personalized mathematics instruction, learning and assessment platform. Its platform tailors mathematics learning pathways for students based on their knowledge gaps. Teachers can assign practice for their students, and review their progress as it aligns to their local curriculum.
Stan is Australia's leading local subscription video-on-demand provider, backed by media powerhouse Nine Entertainment Company. As a product designer, I worked on apps for various TV platforms, and the web.
WooliesX is the technology arm of Woolworths Australia, producing the majority of its digital content and products to support the wider business. As a member of the mobile app team, I work on the Woolworths shopping app for both iOS and Android.
Massive is a global technology company, recognised and awarded for powering the world's best multiscreen video platforms and solutions. As part of the UX&D team, I've worked on projects ranging from multi-platform video-on-demand apps to complex financial services portals.
1stAvailable is an online healthcare booking service. Joining at a critical time for the business, I lead a full product redesign included wireframing, visual design and front-end development using AngularJS.
Siteminder are a leading cloud platform for hotels, allowing allows hotels to attract, reach and convert guests across the globe.
As a UX designer on the Little Hotelier team I worked to review the existing product from a user's point of view, created and user-tested prototypes for new features, and collaborated on planning for the product's future.
I worked on DevNet - the global PlayStation developer support platform. It facilitates developer support, internal communication, documentation, and the management of several processes key to developing and publishing for PlayStation.
Spearheaded a site-wide redesign, from initial wireframes to high-fidelity comps to implementation. Along the way the design was informed by existing metrics, user interviews, card sorting, user testing, and stakeholder feedback.
Created concepts for the future of the PlayStation developer experience. This involved gathering requirements from stakeholders in three regions globally, generating designs, user-testing, and hosting weekly reviews for each region.
Direct marketing agency who take products from initial development through to sales & marketing.
Visible Results were a full-service loyalty marketing agency. After a briefly working casually at Visible Results while studying at university, I was asked to join the team full-time as their Head of Creative.