On top of my day-to-day work, I also like to pick up freelance jobs when I can – I've worked with Barnardo's in the UK and community radio station 3RRR in Melbourne.
Mathspace is an online, personalized mathematics instruction, learning and assessment platform. Its platform tailors mathematics learning pathways for students based on their knowledge gaps. Teachers can assign practice for their students, and review their progress as it aligns to their local curriculum.
Lead a team of six designers
Developed high-level concepts to set future product roadmaps
Facilitated regular customer interviews and usability studies, with both adults and children
Facilitated large-scale workshops among internal stakeholders
Created high-fidelity prototypes with Protopie
Supported designers in career and skill development
Worked closely with founders and product owners to develop a roadmaps
Stan is Australia's leading local subscription video-on-demand provider, backed by media powerhouse Nine Entertainment Company. As a product designer, I worked on apps for various TV platforms, and the web.
Lead product design team of three
Lead product design for the launch of Stan Sport
Created and managed processes for ongoing asset creation to support Stan Sport
Facilitated ideation workshops
Planned, facilitated, and reported on usability testing sessions
Presented concepts to senior stakeholders
Created highly dynamic interactive prototypes with Protopie
Created detailed, annotated wireframes and UX flows
Delivered high-fidelity UI screens with Figma
Liaised with and supported developers with ongoing design handover
WooliesX is the technology arm of Woolworths Australia, producing the majority of its digital content and products to support the wider business. As a member of the mobile app team, I work on the Woolworths shopping app for both iOS and Android.
Facilitated ideation workshops
Planned, facilitated, and reported on usability testing sessions
Created highly dynamic interactive prototypes with Protopie
Created detailed, annotated wireframes and screens with Miro
Delivered high-fidelity UI screens with Sketch
Liaised with and supported developers with ongoing design handover
Massive is a global technology company, recognised and awarded for powering the world's best multiscreen video platforms and solutions. As part of the UX&D team, I've worked on projects ranging from multi-platform video-on-demand apps to complex financial services portals.
Clients included AT&T, Rest, Qantas, Optus, and more.
Facilitated strategy and kickoff workshops
Planned, prototyped, and evaluated detailed usability studies
Wrote in-depth functional UX specifications and high-level product strategy documentation
Created pixel-perfect UI screens and meticulous UI kits with detailed component states with Sketch
Liaised with developers via handover sessions and for ongoing support
Presented work to senior and executive-level stakeholders
1stAvailable is an online healthcare booking service. Joining at a critical time for the business, I lead a full product redesign included wireframing, visual design and front-end development using AngularJS.
Researched, designed, prototyped, and tested new product ideas
Met with key stakeholders to evaluate new and existing product offerings
Redesigned and developed existing product, resulting in a more modern visual identity and simplified UX.
Siteminder are a leading cloud platform for hotels, allowing allows hotels to attract, reach and convert guests across the globe.
As a UX designer on the Little Hotelier team I worked to review the existing product from a user's point of view, created and user-tested prototypes for new features, and collaborated on planning for the product's future.
I worked on DevNet - the global PlayStation developer support platform. It facilitates developer support, internal communication, documentation, and the management of several processes key to developing and publishing for PlayStation.
Spearheaded a site-wide redesign, from initial wireframes to high-fidelity comps to implementation. Along the way the design was informed by existing metrics, user interviews, card sorting, user testing, and stakeholder feedback.
Created concepts for the future of the PlayStation developer experience. This involved gathering requirements from stakeholders in three regions globally, generating designs, user-testing, and hosting weekly reviews for each region.
Direct marketing agency who take products from initial development through to sales & marketing.
Redesigned existing web, print, and product material
Designed initial concepts for a mobile e-commerce store.
Logo and branding design concepts for new products
Visible Results were a full-service loyalty marketing agency. After a briefly working casually at Visible Results while studying at university, I was asked to join the team full-time as their Head of Creative.
Designed, developed and tested eDMs within very tight deadlines.
Designed and developed Bras N Things Next Model - a competition designed to launch Bras N Things' Facebook page. The campaign spanned a microsite, Facebook app, eDMs & collateral
Created concept designs and diagrams for use in business development presentations & pitches.
Managed the time of another designer based on upcoming workload